![]() ![]() In addition to cheats in the dedicated cheat menu, there are also a handful of codes that can be entered on. And plus with the RNG elements of the game, it's going to take a bit before any of these categories can be fully optimized.Īll this just being my two cents of course. The latest patch adds 21 new spells that players can enter in the menu to unlock items. Game Name: Vampire Survivors Game Engine: Uncertain Game Version: 0.2.4 Options Required: Gold editor, minimum health, low/no cooldowns, aoe size increases Steam Website: Other Info: Its a little strangely addictive roguelite for three bucks I cant seem to find what the game is storing even just the gold at. So both a level 100 and kills 1,000 category would be quick and easy for those wanting to do a shorter run. For kills, I also think 1,000 is a good threshold. It wouldn't take long at all honestly as I'm sure most of us get 100+ in a single level playthrough. For level, I think 100 would be an interesting run. So as far as my opinion goes, get those kill/level categories introduced just to get the ball rolling. The AFK one does seem a bit tricky, but interesting. So yeah, we can throw a ton of categories at the wall and just see which one(s) get voted in.Īs far as your categories, I definitely think the level based ones and the kill count based ones would be great to see in my opinion. I know sladke sladke mentioned in Discord that once we get more interest from others running, they were going to make a poll to see what category(ies) would be best added. The only issue with this game is that I see it basically having a nearly infinite amount of categories, so we would need to decide what runners find the most interesting and what a possible future event showcase would want to see (just in case later on down the road a runner would like to submit this to a speedrunning event). I also agree we definitely do need more categories. ![]() The "All Achievements" category is on the longer side, and indeed not immediately attractive to those considering a run for this game (though I still believe it to be important). ![]()
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